Tag Archives: hacking

Learning How to Hack in a Bro’s World: A Women’s College Student Perspective

A skewed image of the interior of a building with interior brick walls, concrete catwalks, and stone staircases

Image courtesy of Cali Stenson.


This is a guest post from Cali Stenson and Karina Chan. Cali Stenson is a sophomore at Wellesley College majoring in computer science and minoring in math. She’s the co-hack chair of Wellesley’s Computer Science Club, a member of the Wellesley Whiptails Ultimate Frisbee team, and an avid believer in learning and sharing knowledge with others. Karina Chan is a junior at Wellesley College. She is majoring in Computer Science and minoring in math. She tweets all things technology and cat related.

The first hackathon we went to was PennApps over Valentine’s weekend in February of 2014. We thought it sounded really fun; who doesn’t want to spend their weekend making a cool app or website?

It wasn’t exactly what we expected. Hackathons are glorified as centers where people build life-changing and legendary projects; however, most of the students at PennApps seemed to just end up tired, dirty, and a little defeated. What went wrong? Is it the perpetuation of the no sleep/shower/brogrammer stereotype? We do know that we were two of the few women within an entire group of 1,200 hackers.

We didn’t have a great time, but we learned something. We found ourselves in an environment that unconsciously shuts women out, and even worse, women who are beginning hackers. We felt like we did not belong; we could not possibly be competent enough to compete with the guys who seemed so much better than us with their aggressive energy drinking and loud bragging. Not to mention, some unconscious aversion to showering. There is no moment where you have more impostor syndrome than when you meet brogrammer after brogrammer with a successful app/gadget at the end of a hackathon where you did not even get a basic website up.

This might seem like a surface-level and exaggerated assessment, but from what we’ve seen, getting that feeling of acceptance at a hackathon needs to begin at the ground level as well as the top level. Even with the plentiful conversation flowing about gender inequality in tech and the beginning of forced gender ratios at hackathons, it is important to change the “brogrammer” culture of hackathons. One of the major problems for women interested in hackathons is that it is intimidating to throw yourself into an unfamiliar environment, only to feel different and rejected. Why is this even a problem? In its purest definition, hackathons are havens where people who like to build things have time to build things. Impostor syndrome is distracting and needs to be addressed based on what women are looking for in hackathons and on how teams interact with one another. Are the needs of women different from men? How do we appeal to both audiences? Hackathons should foster an environment friendly to all skill levels and all people that encourages learning for the sake of it, and this is should be enforced not just by creating a magic ratio, but by changing how the internal culture is run.

Over the weekend of April 17-19th, Wellesley College’s CS club along with a group of CS students at Simmons College will be hosting a hackathon that aims to change the internal culture. We want to create a pure space that supports learning and developing while also creating opportunities for networking with current members of industry, i.e. alumnae of Wellesley college and professionals in the Boston area. We’re focusing on the target audience of undergraduate women in CS (will not exclude men), and we encourage students who do not thrive in the typical hackathon environment to come learn to hack with us. Our aim is to focus on the ground up and to address these questions: how do we get women to participate in the hackathon scene, and how do we get women (+ men!) to stay?

Editor’s note: For more information on attending the hackathon, sponsoring the hackathon, or being a mentor, please fill out this contact form, which sends email directly to the Wellesley CS Club.

Book Club: Coding Freedom

You came, you voted and we have a clear winner! I’m delighted to announce that the next Book Club pick will be Coding Freedom: The Ethics and Aesthetics of Hacking, by the awesome Gabriella Coleman. The book is available for free download.

Go! Read! Let’s meet back here on Thursday, May 9th! I’m pretty sure this one’s going to rock our socks off.

Auld Lang Linkspam (1 January 2013)

  • Game Changer: “In the virtual world, there is a clear, aggressively policed distinction dictating the boundaries of both cyberspace and its social practices. In online gaming spaces in particular, this distinction is similar to the difference between “play” and “nonplay.” As child psychologists have long recognized, the act of saying “this is play” makes the real seem unreal, and thus malleable and less threatening. It allows for experimentation and learning, as well as simply finding out who you are. But in online gaming spaces, when combined with a culture of zero accountability and prejudice, it becomes a way of denying the impact of one’s words and actions—putting no limit on how nasty they can be.”
  • I’ve been programming since I was 7: “I’ve told stories like the above to many of my programming colleagues. Often they trigger similar yarns, involving equally or even more antiquated technology. Us programmers love bragging the development tales of our youth!… In reality though, we’re not as talented as we think. When we tell a story like that, what we’re actually indicating is we were incredibly privileged.”
  • Rita Levi Montalcini: “Yesterday, at the age of 103, Rita Levi-Montalcini died the longest lived Nobel Prize Winner in history, the tenth woman to be elected to the U.S. National Academy of Sciences, the co-discoverer of nerve growth factor, and a woman who refused to let her father’s ideas about gender or a state’s ideas about race keep her from doing some pretty great science.”
  • Links debunking the pseudoscience of alpha status and social dominance: “In summary, dealing with the science of how what we understand about various hierarchies in different animal species, including our own, debunks the simplistic self-help alpha/beta mythology which originated from a study of captive wolves in zoos (which the original scientists have long since repudiated as not having adequately considered the pathologies of non-related subjects in captivity versus the norms of family groups in the wild).”
  • My bustle’s stuck!: Women vs. Victorian values in ‘The Snowmen’: “Part of the point of putting the Doctor in, say, a Fifties pencil skirt is to visually demonstrate that she would be ill-equipped to, as the Ninth Doctor said to Rose and then immediately demonstrated, run for her life. People wear what society expects them to wear, and if your society sticks you in a corset and bustle, then your society has assigned you the role of “monster food”, not “hero”.”
  • Dear Hacker Community – We Need To Talk.: “I know a lot the community doesn’t want to talk about this stuff. I know I didn’t personally try to build a bridge between wannabe-crypto-users and hackers so I could deal with shitful sexism, misogyny and down-right crappy behavior. I know most people would rather just delete a sexist webpage or image, apologize for the offensive comment, or shitty behavior and move on. Again. But things aren’t changing for the better. And pasting anti-harassment rules on conference wikis doesn’t seem to be making a dent in obviously unacceptable behavior of some arseholes.”
  • But honestly: “The one thing, however, that’s been on my mind for a while now is what Moss-Kanter refers to as “fear of retaliation”. This is something I’m always aware of, and I try my best to keep in the background. I’ve spent countless meetings biting my tongue and trying not to stand out. Unfortunately, one of my less charming traits (or maybe my most charming trait) is that I say what I think. I’ve been in teams where I’ve not been noticed, yet pulled quite a bit of weight. Occasionally, I’ve cleaned up after klutzes who couldn’t do their jobs. But I try not to call attention to this, or to myself. Because, as Moss-Kanter says, there’s a problem with double standards. On the one hand, I should be more aggressive (I’ve been told, many times). And on the other hand, I get sighs, eye-rolling, etc when I am more aggressive and try to solve problems. In short: I’ve felt like a problem for trying to solve problems.”

You can suggest links for future linkspams in comments here, or by using the “geekfeminism” tag on delicious or pinboard.in or the “#geekfeminism” tag on Twitter. Please note that we tend to stick to publishing recent links (from the last month or so).

Thanks to everyone who suggested links.

Screenshot from Mike Hoye's gender-hacked version of Windwaker

Daughter wins with Geek Dad who hacks video game gender pronouns

Michael Chabon, in “Manhood for Amateurs”, writes an essay telling the story of being at the supermarket with his child, feeling quite run-down and barely hanging on, with his toddler in tow on a Sunday morning so as to give his wife a chance to sleep in. As he’s in line to pay, a woman in line with him says something along the lines of “You’re a good dad, I can tell just by looking”. At that moment he has this epiphany that to be a ‘good dad’ in our society one must merely not be in the process of killing a child in public whereas a women can rarely achieve the status of ‘good mother’ in the public’s ever-shaming eye. If they ever do briefly get told that, it is all too quick to fade with the barrage of societal and internalized messaging women get telling them they are never good enough.

Michael Chabon’s take was this:

“The handy thing about being a father is that the historic standard is so pitifully low.”

As someone who did not have a dad, I have nothing in my upbringing about what it’s like to  be a young female with a grown male caring for you, teaching you, or taking an interest in your life’s outcome. Chabon does sum up for me the conclusions I came to, quite young, about these creatures called ‘fathers’. Growing up with my lesbian, feminist mother my understanding of the odds was that netting a ‘good dad’ seemed so low and I was convinced I was lucky for not having to participate in that particular life lottery.

To folks who did have ‘good dads’, this story might seem familiar to you, but to many it may come as quite a pleasant surprise. Someone I am proud to consider a friend had their blog post picked up by ArsTechnica today and, yes, the title of this article is very unfortunate but the amplification of what Mike Hoye did for his daughter is such a ‘good dad’ moment that I hope there will be ripples of this for months as well as more hacking of games to do even just that simple binary flip that helps a young girl see something more like herself as the hero of the stories the games people play are centered around. Imagine for a moment if we could take this kind of hacking to children’s television and movies. Those are immutable objects for now, but video games?  Well, Mike has proven that a bit of hacking can go a long way.

Because I am fortunate enough to know Mike through my time at Seneca College where he was a regular mentor to our zealous open source program, I asked him if I could interview him for a Geek Feminism post and he said yes so we hopped into an etherpad and had a talk.

LB: Hi Mike!

First let’s be clear, you didn’t give a fictional character who exists only as pixels in a video game a ‘sex change’ but you certainly upset the dominant males-as-heroes pattern in video games by simply flipping the gendered forms of address in the text of the game where the Hero does in fact have quite a gender-neutral appearance. Does it feel radical to you to do this kind of hack?

MH: It certainly felt… transgressive. I’m an inveterate gamer and Legend Of Zelda fan, and the Zelda series revolves around some pretty well-used tropes. You know you’re going to be the hero, that there’s going to be the Master Sword, a bow, the boomerang, the hookshot… Changing something, especially something as basic as the nature of the characters, feels like it should be a pretty big deal.

But at the same time, it seems like I’m just solving a problem that’s stubbornly refused to solve itself. That option should always have been there.

LB: You gloss over a bit in your post, will you put up more details (maybe another blog post) of  step-by-step instructions to help people who have less technical depth than you try to do this at home with their kids? Alternately, is there a way to package up what you did and distribute it without getting yourself put in jail (or heavily fined)?

MH: The way I packaged it up – by making it clear that you’ll have to find the original material on your own, but here is the tool you’ll need to apply the following changes – is the best I could come up with.  As for the step-by-step instructions… I found the game’s disk image, opened it up in a hex editor – I used http://ridiculousfish.com/hexfiend/  for that, because it works really well with extremely large files – but once you’ve done that, you just need to make a copy of the disk image, and work on that one; just page around the file until you find the dialog, and then start editing it. The important thing, at least as far as the approach I took, was that you need to be extremely careful to use phrases that are exactly, letter-for-letter the same length as the phrases you’re replacing and make sure you can see the difference between a space (one kind of whitespace) and a linebreak, that look the same in the text but have different numerical values.

It helped me to use a very basic text editor with a fixed-with font, so that I could copy the phrases I was replacing out and work on them for a while without committing anything back until I was reasonably happy with them.

LB: I wonder if you handed this hack back to the game developers/publishers, would they be receptive to putting out the alternate version, considering how simple the hack really is?

MH: It’s unlikely that my approach is well-suited for that – I’m not building in an option that a player would be able to toggle. You either change the whole game or nothing.

LB: That’s a good point. Advocating for more options in the game defaults seems like a great tactic here over asking for entirely different releases of games.

Any plans for other games that you play with your daughter where you might want to make this similar adaptation?

MH: I don’t know – it depends on what she’d like to play next. We haven’t started The Ocarina Of Time yet, so that’s a candidate. But so much of this depends on whatever holds Maya’s interests that it’s impossible for me to say.

LB: It will be interesting when she grows up and talks to others about playing the game, perhaps slipping in a female pronoun.  The looks of confusion from other players will hopefully make her laugh and perhaps feel bad for them that their dads didn’t take these matters into their own hands. My mom did a similar thing for me with pronouns in Dr. Seuss stories on characters that were too gender-stereotyped with no bad side effects so far, to my knowledge.

MH: God, I can only hope.

LB: Obviously you’re an accomplished hacker, what is your approach to hacking with your child(ren) in terms of meeting kids where their skills are at?

MH: I don’t have fully-formed thoughts about this yet. I’d like to start by asking Maya what she’d like to create – not necessarily out of code, but starting with carpentry or paint, and then helping her work stuff through. The only overarching principle I want her to understand is that she can, if she puts her mind to it, make and change things.

LB: Have you had to deal with any sentiments from your daughter that suggest she might get messages telling her that computers are ‘for boys’ or that doing anything hacky or tech-related isn’t ‘for girls’?

MH: Yeah, that shit is pervasive. It’s not so much computers – there aren’t a lot of those in school yet – but “boys do this”, “girls do that”, that starts awfully early.

I quiz her on it, when it comes up – Why do you think that? And the answer is always, always that one of the other kids, usually boys, in her class told her. It’s… disheartening, but you push back when you can.

LB: That’s interesting that your anecdotal evidence is that the boys seem to be doing more of the gender policing.  In my experience it was more the girls who seemed invested in protecting ladydom.

MH: My sample may not be representative (interviewer acknowledges that hers wasn’t either) (also, it’s certainly possible that I’m not getting a reliable story from Maya, who has in the last two weeks claimed to be a girl, a boy, a crab, a moose and, earlier, a pentagon. So she may not be the most reliable narrator.

LB: Starting kindergarten can be a time when the gender binary really hits home for kids and the positive messages a kid gets at home start to become overwritten by the massive mainstream’s – are you having to up the ante in un-learning?

MH: She is in preschool, not quite kindergarden yet – and I don’t really have a clear sense of how things get addressed there – I suspect well, but I don’t know. Having said that, I think the old lead-by-example tropes are important. Mom and Dad treat each other with respect, even when we disagree, and insist that Maya does so as well. When she uses some other kid’s misbehavior as a justification for her own, we don’t accept that as an excuse, and occasionally admit our own mistakes as well.

photo of a child with a backpack ready to head out the door to school

Mostly, though, we just try to avoid television and Disney movies, and try to avoid books where the women are either helpless NPCs or props or both. It’s not always a perfect approach, because frankly there’s not a lot of those books out there, but it’s an uphill battle.  But so is all parenting, so hey.

LB: Should we talk about the “P” word?  Are there inklings of wanting to be a princess?  Even if it was Princess Leia (who is now owned by Disney) would this fly with you and your particular approach?

MH: I don’t really know. We’re not there yet. She’s expressed as much interest in being a princess as she has in being a moose at this point, so I’m not super-concerned about it.

We’ll go through that phase at some point, I’m sure, but I just don’t want it to be the only phase she goes through.

LB: Love the moose stuff – where is that coming from?

MH: She has a shirt where the moose has antlers, so she holds up her hands to her head like antlers and says “MOOSE” and charges. It’s pretty great, unless you’re afraid of moose.

LB: Have you broken the news to her that moose are really big and stinky?  Also a menace on country roads in Canada? :)

MH: For polite situations, she’ll hold up only one hand, and be a half-moose.

LB: You’re doing a great job here :)

Are you aware of projects such as: http://www.kickstarter.com/projects/16029337/goldieblox-the-engineering-toy-for-girls ?

MH: Yeah, I gave them some money on general principles.

LB: Can you speak to what works/doesn’t for you in terms of making technology feel accessible to your daughter and what seems to entice her or dissuade her from the things we technologists might be taking for granted?

MH: It’s too early to say. Right now, she’s surrounded by the tech Mom and Dad use in our day to day lives, watching us work with it. She understands very quickly how to use it herself. So far, to be quite blunt, “Accessible” means “stuff I can manipulate without needing to know how to read”, which basically means touchscreens with icons or hardware with big buttons, where interactions don’t generally have hard consequences.

LB: That brings up a good question – what does Mom do with regards to hacking or owning/customizing things in a way that teaches curiosity and exploration of creativity?  Are you a one-man show, or is a love of technology, gaming, hacking something the whole family participates in to varying levels?

MH: Mom has almost no interest in technology per se. It’s not her thing, but her hobbies – more artistic, craftier in general – are complimentary, and also something Maya’s taken to.

LB: So your daughter gets balance then, between those many areas. I think it’s great that you take such responsibility for transferring your knowledge and sharing your passions with your kids.

MH: I’m not sure how they learn any other way.

LB: Final question:
What would you list as starting point for useful tools/skills a geek or geek-leaning parent might want to have at their disposal tohelp them alter the tech realities around us in this way and other ways that upset the defaults?

MH: I don’t think there’s one answer to that question, certainly not one that’s less than book length or applies to everyone. The thing that you ultimately need to do is to believe that not only can you look behind the curtain, but that if you’re a little bit smart and a little bit careful, you’ll be able to step up and operate the machinery there yourself. That’s what I’m hoping Maya takes from this – there may be an infinite number of things in the world you don’t understand, but there’s nothing that you can’t understand, and a little patience, a little courage  and enough small steps. will get you there.

LB: Thanks for sharing your approach here, Mike, I think you’re an inspiration for open source geek parenting and I hope we’ll see more of these sorts of hacks in the years to come until they are no longer even “hacks” but in fact, defaults or built-in options.

MH:There’s a lot of work left to do, but we’ll get there.

The word LINKS spelt out in clips (safety pins)

Linkspam Of Unusual Size (22nd June, 2012)

You can suggest links for future linkspams in comments here, or by using the “geekfeminism” tag on delicious or pinboard.in or the “#geekfeminism” tag on Twitter. Please note that we tend to stick to publishing recent links (from the last month or so).

Thanks to everyone who suggested links.

Tinkering

Mark Pilgrim’s post Tinkerer’s Sunset laments the increasing tendency of Apple devices to be locked for development unless you have a Mac, XCode, an iPhone simulator, and $99 for an auto-expiring developer certificate. He goes on to write about his introduction to programming as a child:

But you don’t become a hacker by programming; you become a hacker by tinkering. It’s the tinkering that provides that sense of wonder. You have to jump out of the system, tear down the safety gates, peel away the layers of abstraction that the computer provides for the vast majority of people who don’t want to know how it all works. It’s about using the Copy ][+ sector editor to learn how the disk operating system boots, then modifying it so the computer makes a sound every time it reads a sector from the disk. Or displaying a graphical splash screen on startup before it lists the disk catalog and takes you to that BASIC prompt. Or copying a myriad of wondrous commands from the Beagle Bros. Peeks & Pokes Chart and trying to figure out what the fuck I had just done. Just for the hell of it. Because it was fun. Because it scared my parents. Because I absolutely had to know how it all worked.

I was something of a tinkerer as a tween and teen too, although at a more superficial level. I liked to change the colours of the desktop, I set up a different boot sequence because our 486 didn’t have the memory to run both Windows 3.1 and Doom II, and so on. But Pilgrim’s throwaway line about “scared my parents” struck me, because this did scare my parents.

My parents weren’t scared of a loss of control over me in the way that, I think, Pilgrim is implying. They were specifically scared: scared I’d make our family’s shared computer, which they’d barely been able to afford, unusable for everyone (and I did on a few occasions). And they certainly didn’t know, and neither did I, that tinkering with it was any kind of investment in getting jobs in the future. That’s what university is for, and the computer was an investment in me having the computer literacy I’d need to pass university. (The web was in the public eye by then, this was the 1990s, but at the time “computer literacy” meant word processing skills.)

That kind of tinkering isn’t accessible unless you can do it to a device you own, whether because it has no other user, you don’t especially care about those other users, or because you’ve been specifically told that you’re more important than those other users. I didn’t have any gadgets that met those criteria. It requires money, leisure time, and people who recognise the value of you having such a relationship with your toys. I don’t have brothers, so I can’t say whether or not a brother would have been implicitly granted the ability to break our shared gadgets for his own education in the way I wasn’t: some women do report this.

One of the early things I did when I started earning money above my basic living needs (in 2000 some university students could get computing jobs that met this criteria) was buy my very own computer, and it was worth it many times over for all the Linux installs, Windows installs, SMTP config and similar I did to it.

What about you? Did you have a tinkerable toy (in the broad sense of ‘toy’) as a child that you were granted licence to tinker with? How about as an adult? How about now? Or alternatively, have you been put in second place while your useful tool was given to someone else to take apart and put together at their own leisure? And how has this influenced your geek journey?

Update: If you want to discuss the general issue that Pilgrim raised in a way that isn’t either (a) your personal tinkering experiences or (b) a feminist discussion of tinkering, can you put it on your own blogs or in Pilgrim’s comments please? It will derail this thread otherwise.